![]() (N27 E6) Experiment with all items you find to determine their capabilities.(N27 E4) The temples ca heal your wounds, cure your illnesses and even bring back the dead for the right donation.You need to visit there to be awarded new levels and spells. He will regenerate your magic if the price is right. (N27 E19) Every mage should know where Roscoe's Energy Emporium is.Equip your fighters with the best armor, weapon, shield, helmet and gauntlets money can buy. ![]() (N25 E25) There are no cursed or bad items.(N25 E10) Generally, the more expensive the item is, the better it works.(N24 E10) Cast a long lasting Bard spell right before entering a tavern.Trapzap spell disarms all traps within 30 feet. (N23 E22) Locate traps, second sight and sorcerer sight spells all identify traps within 30 feet.A good rule is to leave a dungeon when you are down to one quarter of your maximum spell points. (N22 E21) Don't venture too far into any dungeon without your maximum spell points.Wizards are extremely important in advanced levels: they can summon demons, extremely powerful specials. (N21 E21) You can use 'Trapzap' to disarm any traps you encounter.If you cannot kill off all the magic-using monsters, you may want to cast anti-magic spells to protect against illusions, possessions and other spells. (N2 E9) If you are attacked by more than 2 groups of monsters, concentrate on magic users first.It enters your party and looks just like one of your members. (N19 E29) Beware Doppelganger monster.They usually attack your most vulnerable characters first, unless one of your members represents a significant threat. Good maps will show you the logical spots for secret doors and secret rooms too. There are 1-of-a-kind magic items and spell regeneration zones. There are 'Magic Mouths' that give hints. (N18 E23) Explore and map every square in every maze.sewers, catacombs, the castle and more, each more dangerous than the one before. (N16 E26) There's dungeons deep underneath Skara Brae.(N16 E21) Many of the undead monsters are capable of draining experience levels, turning characters old and gray or even turning characters to stone.Non-magic users, further than 10' away, will need to advance before they can attack. (N16 E1) You can minimize damage by killing off monsters in melee range first.(N13 E21) Use your spells and Bard songs to lower the armor class of your entire party.Higher level rogues are excellent at opening chests, but when in doubt use the 'Trapzap' spell. Your less dexterous characters may not survive long enough to get in a first strike. target particularly nasty monsters with spells and attacks from high dexterity characters first. (N12 E21) Your highest dexterity character will attack earliest in combat.(N11 E7) When you are finding your bearings in a maze, remember that each succeeding level goes UP in a tower or castle and DOWN in a dungeon.(N10 E22) Be sure that your party is fully healed before entering a new dungeon.On the other hand, don't be shy about using magic in combat. Torches, for example, often work as well as magic light spells. Don't waste a spell if you can accomplish the same thing without magic. (N9 E29) Manage your spell points carefully.Keep upgrading your skill to 100 and beyond or you will be discovered more often. ![]()
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